
Notcoin before (old design)
Challenge. After explosive growth, retention began to drop.
Retention before (M users per year)
And asked users what they wanted, what felt missing, and why they stopped returning.

Results. Players weren’t looking for more tapping. They were looking for meaning behind it.
Key insights ↓
A ranking system to see where they stand
Social mechanics to feel part of something bigger
A sense of competition and superiority
Solution. I introduced global Ranking and Games as the new motivational core.

Rating, Dice Game, Do Nothing Game
Play
Progress
Compete
Return
Repeat
Typography, spacing, structure, states. Completely unified ✦







